I'm working on developing more structures for my portfolio and decided to start off with organic shapes. Rock formations, especially sandstone formations, were the main reference for these. I present to you my initial concepts for the ultimate climbable playground--all ages welcome:
Monday, May 25, 2015
Saturday, May 16, 2015
Monday, May 11, 2015
Final Fish Designs and My First Sculpt
The final designs ready for modeling:
I decided to hold off of Zbrush for a little bit. Instead, I downloaded Pixologic's free sculpting software called Sculptris. From what I understand, the tools are basic tools are the same, but the navigation is a little easier, making it ideal for speed sculpting and as an introductory software. I found it very comfortable to use after making a little practice sculpt:
The auto-symmetry tool is especially wonderful. It cuts the sculpting time to less than half what it would be if I were to sculpt physically with clay or Sculpey. Unfortunately, there is a small limitation to the symmetry tool. It can't be applied after creating an asymmetrical detail to your sculpture. For now it won't be too tricky with all my creatures being symmetrical, unless I wanted to give one a really cool hairdo.
Here is the finished sculpt based off the first in my set of creature designs. I stayed as faithful as I could to the 2D design.
One thing I need to figure out is if Sculptris can render high-resolution images. I'm still working out the small details, but I can see the potential that the program has not just for creature and character design, but for illustration too.
I decided to hold off of Zbrush for a little bit. Instead, I downloaded Pixologic's free sculpting software called Sculptris. From what I understand, the tools are basic tools are the same, but the navigation is a little easier, making it ideal for speed sculpting and as an introductory software. I found it very comfortable to use after making a little practice sculpt:
The auto-symmetry tool is especially wonderful. It cuts the sculpting time to less than half what it would be if I were to sculpt physically with clay or Sculpey. Unfortunately, there is a small limitation to the symmetry tool. It can't be applied after creating an asymmetrical detail to your sculpture. For now it won't be too tricky with all my creatures being symmetrical, unless I wanted to give one a really cool hairdo.
Here is the finished sculpt based off the first in my set of creature designs. I stayed as faithful as I could to the 2D design.
One thing I need to figure out is if Sculptris can render high-resolution images. I'm still working out the small details, but I can see the potential that the program has not just for creature and character design, but for illustration too.
Monday, May 4, 2015
Flying Fish 2.0
Here is a continuation of the designs from the previous week with a few more variations and more detail.
My next step will be picking one of each, refining detail, and then creating 3D models in Zbrush!
My next step will be picking one of each, refining detail, and then creating 3D models in Zbrush!
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