Sunday, January 3, 2016

New Blog Location

Hey guys! This is my last post here, but don't worry! Find updates on my new blog.


Saturday, December 26, 2015

Swarm

Hope your Christmas was merry! This is a drawing I did as part of a Christmas drawing exchange. I used a little bit of black gouache, white colored pencil, and black colored pencil on toned paper.


I have plans to develop this into digital piece as well. Stay tuned!

Saturday, December 19, 2015

Weekly Sketch: New Mantis Species

The prompt for this week's sketch was "something that you want to do on your bucket list". I realized that I didn't have a bucket list, but if I had one, this would be the first on the list. I have decided to discover a new species of insect--preferably of the order Mantodea.


This is Hymenopus sumptuosus--mimic-type mantis that lives on iris flowers. It is well-known for its large ruffly crest and thorax.

Monday, December 14, 2015

Monday, December 7, 2015

Thursday, December 3, 2015

Vampires and Wyrms

This week's sketch features a familiar vampire, Count Dracula, as portrayed by Béla Lugosi...


While watching a few clips of the 1931 Dracula for the first time, I was very impressed with the actor's ominous presence. I have concluded that Béla Lugosi has several cases of double-jointedness in his fingers.

A little side-project includes a new 3D model I am developing from one of my existing character designs:


I thoroughly enjoy making these, so I decided to start developing this area in my portfolio. Here is the existing 2D art I made, for comparison. Since the details are fully realized, the sculpting process is swift. I will be taking the model into Blender to pose it more like what you see in the illustration and then import it back into Sculptris for some final tweaking. 



Tuesday, November 24, 2015

Jabberwocky Work-In-Progress


I made some noticeable changes with the foreground, doing away with the bread-and-butterflies. Their scale made them too dominant, so I exchanged them with some daintier flowers. I'm working with two different rendering techniques: a graphic one that's akin to cell shading as well as a smoother, more realistic rendering.