This week, I finished my Jackalope sculpt in Sculptris and figured out how to light and render in Blender. I finished off my render by adding color and touch-ups in Photoshop.
The finished sculpt.
A rough color test in Photoshop.
The imported sculpt in Blender and with Cycles for sweet lighting.
The finished image, colored in Photoshop. Next on the to-do list: rigging.